Long story short, touches to spritenodes are getting intercepted. If a touched node with a lower z position values comes in contact with a object with a higher z position property, the node with the higher z position value takes over and intercepts the touch of the node that was being dragged. This is not the desired result. How can this be fixed?
Hi @rbsmith5, without a sample code of your touch events my first guess would be to restrict touch events to only accept the currentNode?
Set it in touchesBegan, restrict it in touchesMoved (guard maybe) and release it in touchesEnded
Hope it helps
Good Luck :]