Just wondering if anyone had come across a detailed guide on how to create / use texture maps to get different effects and appearances.
I’m pretty comfortable with the Albedo / Normal map combination and how to generate normal maps. I haven’t had much to do with the options (metallic, height, occlusion, detail mask, emission) and haven’t been able to find a decent resource to discuss all of them and how each is created.
Any tips would be appreciated
Edit: for reference, the best resource i’ve found so far was originally intended for FF15 mods, lol https://steamcommunity.com/sharedfiles/filedetails/?id=1455536027