If you have the problems I have listed below, the issue is with Blender 2.8. If you uninstall Blender 2.8, and download Blender 2.79, the problem will be solved.
I’ve been trying for hours to get this working, but I have had no success.
I’ve downloaded Blender 2.8, and the latest Unity version (2019.2)
Beginning with Chapter 1, I imported BobbleMarine-Head.fbx, BobbleMarine-Body.fbx, and Bobble Wars Marine texture.psd into models. So far so good, the textures shows up, great.
Then, I get to the next part: importing the BobbleheadWars.unitypackage into Unity. It loads up, and everything is divided into several folders. Now here’s where the problems occur:
BobbleArena appears completely untextured, it is grey when dragged to the scene from models.
BobbleEnemy-Body is completely messed up; I’ve attached an image below. When I open it up in Blender, it opens up normal - as a little alien. When I open it up in Unity, it is completely messed up, and untextured.
(This is a picture of BobbleEnemy-Body, that is completely messed up. Shows up fine in Blender, just not in Unity)
The BobbleArena also has this circle floating above the platform. Why is this? The screenshots in the document show this arena textured, and the circle at the same level as the platform.
(This is a picture of a platform untextured, and a circle floating above)
This really confused me: why are the y-axis dimensions recommended by the book completely off to the platform’s ground floor? The book recommends a y-axis of 13.622 for the BobbleArena, and 12.54 for the y-axis for everything else. So I set the BobbleArena’s y-axis to 13.622 and the scale to 2.0 for the x, y, and z, add that in and then set SpaceMarine y-axis to 12.54, and now he is floating above the platform (the same place where the circle is floating above);
Note: I only set the BobbleArena to scale 2.0 for the x, y, and z axis. I am not sure whether I should have scaled anything else.
- The book recommends 12.54 for the y-axis spawn points and the aliens. When I add those points, the aliens and spawn points are floating above the platform; and, it recommends 12.54 for the columns. However, the columns are massively in the air, compared to the platform.
I have been reading this word for word, for a few hours now, and I still don’t get it. I am not sure if I am stupid, or if a recent update with Blender/Unity has been causing these issues.
I would greatly appreciate it if anyone could help me solve these issues!
Thank you for reading