Everything was going very smoothly, but I’ve hit a brick wall with the Float extension. It’s correctly copied and added to the project and the Project Explorer folder it’s in has Target Membership checked for GeometryFighter in the file inspector and yet Float.random(…) still isn’t a thing.
What have I missed?
This tutorial is more than six months old, so questions regarding it are no longer supported for the moment. We will update it as soon as possible. Thank you! :]