My programming background includes a lot of time spent with Processing, openFrameworks, and more recently, LÖVE2d. All of these frameworks include rather robust drawing functions in their APIs. LÖVE2d is the weakest, but it’s still possible to create procedural art with it, and then to use that art in the context of the game engine features. For example, I’m working on a little game (for fun) about boarding airplanes. The passengers are procedurally generated.
Or in Processing it’s easy to create generative flowers with a genetic algorithm:
I’ve been looking at the various macOS and iOS APIs, in particular at SpriteKit and other libraries that are easy to integrate with it, but I have yet to find any that seem that they would easily provide for the implementation of procedural content in the context of a game engine.
Am I missing something here? Is there an obvious route to transition to creating a SpriteKit based game that uses generative art created and drawn at runtime? I know this isn’t the most efficient way to create a game, but I enjoy it and would like to figure out how to combine learning Swift with procedural art generation. Thoughts? Links? Tips for how to get started?