When using the code provided the characters jump force doesn’t even allow the hero to jump off the ground. This is causing problems with a lot of things. The player can not perform the jump attack. By increasing the jump force to 6000 the character can jump but still does not manage to jump smoothly with the animation. I fear that there is an issue with the way this is calculating jump force with the rigidbody or maybe the mass of the rigidbody is off. This is causing the character to finish its jump while they are on the ground too which looks really bad. If you spam the attack button after jumping he will do the jump attack after “landing”. How do we fix this?