Creating Interactive Grass in Unreal Engine 4

Hey there, was wondering if anyone was able to get this to work with Custom pivots stored in a 2nd UV channel. At the moment, the Vector Field texture only warps the verts and stretches it, I’m trying to get each submesh (pivot painter) to rotate

@abeysaurus Do you still have issues with this?

Hey there
Yeah, I cannot get the correct rotation of the sub mesh. The tutorial shows a method that rotates the top of the mesh, hence warping the mesh. I have pivot data for each submesh stored in a texture.

I can share my shader graph with more details on how I was trying to set it up

Hey, have you found the solution to this yet? I have the exact same issue as you and have been stumped for the past week trying to figure out the solution.