In order to get the base and hook at the right place i needed to set
self.physicsBody?.pinned = true
in didMoveToScene()
Tried with the Level2.sks and HookBaseNode.swift file from Chapter 10 - final folder, but the error was still there. Here is a picture of the problem I was having.
Was just wondering what may have caused this error?
** Found out that I sat physicsBody
twice in GameScene.swift
Leaving it here fi anybody else runs into the same problems