first of all, thank you for the books. I finally got my hands around it and doing all the steps and challenges.
I am not sure if this is the right place to report an issue, but let me try.
I am noob at SpriteKit and Xcode for now, so can’t judge if the issue is in the framework, the book sample or the xcode.
When I assign physicalBody using code, sometimes XCode thinks it is still nil.
1 out of 5 times it runs ok though…
Update: added more prints to check if texture is nil for whatever reason. It is not…
texture <SKTexture> 'cat_body_outline' (360 x 398)
2019-12-18 17:22:25.804585-0500 CatNap[45075:3100079] PhysicsBody: Could not create physics body.
physics body nil
Do you have an idea of where to look for the solution?
@ninside Do you still have issues with this?