Chapter 9 - Forward Vector for 3D
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5
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1095
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March 20, 2021
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Does updating a renderable's position while rendering it cause race condition? (Chapter 9 Scene Graph)
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3
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276
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March 20, 2021
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About primitive assembly - always in same block?
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1
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248
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March 15, 2021
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Chapter 5 - MathLibrary matrix calculation (confusion about column-major)
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3
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529
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March 15, 2021
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Normals from procedural MDLMesh for Raytracing
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20
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1583
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March 15, 2021
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Errata for Metal by Tutorials, 2nd Edition
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27
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1380
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April 5, 2022
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When to call useResource:usage:
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5
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1138
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March 11, 2021
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Simd_half3 in a Header file
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5
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759
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March 9, 2021
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Metal shader language function
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1
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440
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March 8, 2021
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How do function constants work with textureBuffer? (Chapter 15 GPU driven rendering)
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14
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1032
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March 5, 2021
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Animation in Blender -> MDLAsset
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5
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695
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March 4, 2021
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Lighting issue on rotating object
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2
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409
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February 24, 2021
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MSAA on shadow pass
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1
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390
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February 20, 2021
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Skybox and water not lit in Composition pass
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3
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327
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February 20, 2021
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Render large collection of custom type with only one draw call
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2
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282
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February 18, 2021
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Why MTLPixelFormat.bgra8Unorm?
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2
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3524
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February 3, 2021
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Debug concrete frame metal shader
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2
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266
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February 3, 2021
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Chapter 4 playgrounds not compiling Xcode 12.0.1
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4
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1813
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January 21, 2021
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SIMD Metal Documentation
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3
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1460
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January 19, 2021
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MTLTexture to CIImage conversion generates wrong colors
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2
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1787
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January 17, 2021
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Advanced image processing in Metal
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4
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630
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January 15, 2021
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#import "_.metal"
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2
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350
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January 13, 2021
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How to export an image in full size in Metal
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2
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841
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December 30, 2020
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Chapter 10 Fragment Post Processing use different texture colors
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2
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258
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December 30, 2020
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How to set the position of light
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2
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260
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December 19, 2020
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Rendering CGAL::Triangulation_3
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2
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216
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December 11, 2020
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Chapter 4 error
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1
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1335
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December 4, 2020
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Buffer Alignment in Instancing Chapter
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2
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733
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November 26, 2020
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Sending a subset of an array to GPU
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2
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271
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November 16, 2020
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Chapter 21 - retina bug
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8
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541
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November 16, 2020
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