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Errata for Metal by Tutorials 3rd Edition
Creating this topic to catch any typos and bugs in the 3rd Edition of Metal by Tutorials.
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June 25, 2022
About the Metal by Tutorials category
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February 5, 2022
[Chapter 10: Lighting Fundamentals] Suggest to change point size according to distance
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June 30, 2022
Chapter 4 (Third Edition) shader validation error
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80
June 25, 2022
PDF version with Paperback
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228
June 18, 2022
Strafing vector from side to side
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June 18, 2022
Doubtful and confused with the framework used in the Ebook
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June 7, 2022
[Chapter 18] Clarification regarding the threadsPerGroup
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June 7, 2022
Why to pass the Camera,lighting and other info as stage_in value to Vertex function?
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June 2, 2022
[Chapter 6.2] Small typo
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May 13, 2022
[Chapter 9] Order matrix
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May 9, 2022
Metal by tutorials book 2?
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December 9, 2021
Congratulations on the third edition
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181
April 23, 2022
I found an error in the Chpater 4
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April 14, 2022
The pbr shader nor working for metallic
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March 27, 2022
How to find Xcode documentation for metal functions?
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March 25, 2022
Book has no keyword index?
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March 1, 2022
[Chapter 4] Is this code incorrect?
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February 22, 2022
Winding order for clarity
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February 14, 2022
Modify a texture for use in next render pass?
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February 3, 2022
Code not working properly on M1 Mac?
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February 1, 2022
[Chapter 8 and Chapter 9] Where and how to set animation names
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January 29, 2022
Bool in a header file
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January 20, 2022
Unsigned Integer with negative values used for texture write
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January 19, 2022
Error in chapter 2 on try anAsset.export(to: aURL)
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January 10, 2022
Completely red screen in Chapter 2 after changing to .point
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December 23, 2021
Very basic question about Metal resource management
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960
November 10, 2018
Chapter 15: using GPU draw_indexed_primitives for instanced rendering
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134
November 30, 2021
Detect tap on a mesh
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398
April 11, 2021
How to access to a float4 position?
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November 26, 2021
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