Wow sorry for the belated responses on some of these folks, just noticed there were a bunch of comments here!
@goodking I think your approach of pulling the card data dynamically (such as from JSON) is much better than hard-coding the data in. In the first game I developed, I did a very similar thing, where all of the game logic (which monsters to spawn, their characteristics, etc) was in an XML file that the game used. This made it much easier to tweak the gameplay. Good luck!
@smurfcho @witterdevelops @stephanieotani @lesedi123 @gibo1021 @astro It’s nice to meet you, and welcome to the site! :]
@fusetech Good idea! I don’t have time to write this but if someone does I’ll sticky it :]
@rrozen01 The search functionality may have been linking to an old video. Our new course that covers navigation controllers is this: https://videos.raywenderlich.com/courses/94-your-second-swift-4-ios-11-app/lessons/22
@cassette There are thousands of people who got their start as iOS developers through this site, so you’re in the right place! :]
@lac_ekim No ETA on when the update for Advanced Swift will be coming but it’s on our radar. My personal preference between those two is Vapor.
@carverparkes Don’t give up - it may be a struggle but if you keep with it, you’ll definitely be able to learn it! I recommend you check out our book the iOS Apprentice - it’s for complete beginners and walks you through everything step-by-step. Just block off some time and do a chapter or two a day! :]