Hi thanks for the great tutorial. As I was following the PaintCode episode, I encountered two problems (related to the 11:00 part of the video). Here’s the first one:
I assume that my error appears because PaintCode’s codes are not ready for Swift 3, Xcode 8.0 on macOS Sierra v10.12 (which I am using). Would you have any suggestion on how I can fix the problem?
Unfortunately Swift 3 broke a large number of things, and you’re very brave to be tackling this in Swift 3.
It’s not obvious why your first one shows an error. You could try replacing all uses of public class in Icons.swift to open class. But I’m not hopeful.
Your second problem is a Swift annoyance where the expression needs to be broken up. Something like:
//// Group
//// Wheel 1 Drawing
var x = group.minX + floor(group.width * 0.11934 - 0.04) + 0.54
var y = group.minY + floor(group.height * 0.71795) + 0.5
var width = floor(group.width * 0.35231 - 0.04) - floor(group.width * 0.11934 - 0.04)
var height = floor(group.height * 0.99829) - floor(group.height * 0.71795)
let wheel1Path = UIBezierPath(ovalIn: CGRect(x: x, y: y, width: width, height: height))
If your first problem isn’t fixed, I would suggest taking the provided final project and converting it to Swift 3. This is really easy if you do the following.
If you open the downloaded project and straight away blithely convert it to Swift 3, you will probably get a mountain of errors.
However, open the untouched downloaded project, and when it asks you to convert, click Later twice. Now change your team signing in General settings from None to your team. Quit Xcode.
This time when you open the project, click Convert and then Convert to Swift 3 and Next and Next. Xcode will generate a preview. Save this. Everything should be converted properly and you can compare your code to the new Swift 3 code.
You will still get your second error which you can fix as I suggested above.
I don’t know why the project takes such a long time to build.