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Video Tutorial: Beginner OpenGL ES and GLKit Part 3: Shaders and the Graphics Pipeline

Learn how to create a simple vertex and fragment shader in OpenGL ES, and how the various stages in the graphics pipeline fit together.


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/2469-video-tutorial-beginner-opengl-es-and-glkit-part-3-shaders-and-the-graphics-pipeline