I’m beginning to learn all about game development,
i would like to know when i should declare an object in the scene as a SKSpriteNode( ) and when to declare it as an SKNode( ).
I know that there is a difference between them,
and i know that i should declare an SKNode( ) when i have multiple objects that i should add as Children to this node in order to control their physics by controlling the physics of the Node.
But i can’t seem to find the purpose of using an SKNode( ) when only one object is added as a child (SKSpriteNode( ) ) of this Node.