I would love to find the time to make an alien game where you control a UFO on a reconnaissance mission to Earth. You get stranded with a fault in its communication system so you can’t communicate with your home planet, but need to transmit a message and your reconnaissance data back home, so knowing they’re watching Earth’s TV signals you can use crop circles to communicate your messages, knowing they’ll make the news.
So basically you have to fly around capturing objects (people, animals, etc) and leaving crop circles, and try not to get detected by earth’s governments, who might use military force against you.
I would make a game for my toddler to learn family names by having a house with the door he can knock on, then someone from our immediate or extended family opens the door and says their name.
I always loved Cyberball 2072 (old Atari arcade game). So building a “robot” football game would be what I would like to try out. Either that or maybe a maze ‘tag’ game like the old game Faceball 2000.
My brothers and I (all 20+) always wish there were more good casual cross platform games we could snag for some quick brotherly competition. We’re fans of fast paced action played in real-time with a demand for good timing. I would love to build a side-scroller arena with plenty of weapons, maps, and powerups and would like to do so in Unity!
I game based on a long time Australian pastime that will be hilarious and a lot of fun. Currently in early iOS dev stage but I’d love to move it to Unity.
I have been brainstorming a turn-based strategy game where you play as a mage. No levelling, instead you go into dungeons to collect materials for experiments and creations such as spells, magic items, golems and even your own wizard tower.
Right now I have about 25 - 30 ideas written down, but if i had to choose one to do today I would flip a coin for either an isometric cyberpunk stealth game (hacking is a mini-game) or a third-person Sci-Fi exploration story.