I’m currently going through the Unity book published by RW and have come across something. More specifically, in the first game, namely Bobblehead Wars, the hero, which is attached by a CharacterController, is “lifted” up every time an alien, which is attached by a sphere collider, comes into contact with it (or collides with it). The question is: Is this to be expected?
I have tested with step offset and such but this keeps happening regardless. I want to make the hero stable, meaning that it will not be moved in anyway except from the player’s input.
Your time is appreciated.