I want to use texture sets as discussed in chapter 6. However, I would like to store several texture sets inside a folder in the Assets.xcassets folder. So I could have a folder called Swimming Pool Tiles and then just store an Albedo texture set and a Roughness texture set inside this folder.
However, I’m not sure of the correct way to then refer to each texture when loading.
I would have assumed that you could just do:
textureLoader.newTexture(name: “Swimming Pool Tiles/Albedo”, scaleFactor: 1.0, bundle: Bundle.main, options: nil)
However, this does not work…
Also, does anyone know why build times are so slow when using texture sets?