I’m having this strange problem where the evaluatedAttackChain variable is not going back to 0. I’ve compared my attack method to the final version of chapter 8, but it all seems to check out fine. This is causing my attack button press to perform the entire combo without even needing to keep pressing the button and if I land from a jump attack, my character goes directly into the punch to continue the string.
EvaluatedChain integer is always above 0.
Any help would be appreciated.