Hello! I’m trying to create simple scene, where cat moves his tale, and… in editor all works fine, but when game running, animation doesn’t work. Can anyone know, what i’m doing wrong?
Try this thread:
tl;dr: the CatNode gets isPaused = true set somewhere along the way. Setting isPaused = false in the didMoveToScene method of CatNode.swift will fix it. (Later on also do that for catAwake and catCurl when you get to them).
Thanks! In future will be more attentive)