I’m creating a universal app but I have issues scaling my scene to display correctly on the iPhone x.
I’m using a single scene size of 1536, 2048 and scaling it down to other devices using aspectFill. My scene is displayed correctly on every device except the iPhone x. Objects in my safe area are cut off on the left and right side.
I would appreciate if someone could help me get my game to scale for every device including the iPhone x.