OpenGL ES 2.0 for iPhone Tutorial Part 2: Textures | Ray Wenderlich

In this tutorial series, our aim is to take the mystery and difficulty out of OpenGL ES 2.0, by giving you hands-on experience using it from the ground up! In the first part of the series, we covered the basics of initializing OpenGL, creating some simple vertex and fragment shaders, and presenting a simple rotating […]


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/4404/opengl-es-2-0-for-iphone-tutorial-part-2-textures