Google Cardboard is a new API for creating virtual reality games with a DIY headset. In this tutorial, you'll use it to kill blobs with throwing stars!
Great article!! thank you very much for the effort i donāt have Google Cardboard instead I own Gear VR. Is there any changes I need to consider in this case?
Hey, Fredyyy. My understanding is that theyāre basically different platforms for all intents and purposes. While a lot of the general concepts are the same, the libraries you use and the code will be different. I would probably look at Unityās VR overview, which covers the Oculus and the Gear VR.
That said, I have no idea what will happen if you try to run a Cardboard game on a GearVR. If you try it, let me know what happens! :]
Thank you-- this really helped. Do you have any idea how to adjust render scale? My project comes out gritty on my phone, but is clear in the editor. Thanks!
It looks like the new SDK also includes support for making Daydream games, but only on Android. All the Cardboard stuff should still work, though, on both platforms.
Hmmā¦It seems that the code no longer works after I/O. I am just wondering is it possible for you to update another tutorial that is up-to-date because it is really useful.
Google cardboard is a virtual reality on your smartphone. You can look inside to enter the world of Cardboard. There is an article in essay writing service about How to experience VR on your iPhone with Google Cardboard.
hey sir, thank you for this great tutorial but I wanted to take a look at how the final project ended up and I got those errors with system.diagnostics. Any suggestion on how to fix it?
According to this report, it looks like youāll get this error if your target is WebPlayer, which might be your default right now if youāre opening the project on a Windows machines. Open the Build Settings dialog and try setting it to Android (or iOS) and these issues should go away.