Tried to send this as a reply to the email, but it is a non-reply address. This is what I posted earlier…thanks for your time and help…Peace…
Hello and thanks, I am new. I did eventually get the Marine to preview in the Inspector. As far as the PDF it is from your site page _v1.2.pdf for Unity 5.6, it also had a download for 1.1 and 1.3-2017. The resource`s and pdf where a bulk download for the version selection.
I have a few other starter // hello world projects in Unity 5.6, this is why I picked that version. I am on page 36 so much a newbie what ever version I use will be the same. Should I worry about new 2017 features when trying to remember commands from yesterday is a feat. The pdf is written for the version and I will just deal with it. Someone else offered info for the preview, I was using a split screen for Unity and the pdf. The gray bar for the preview was minimized and hidden. Going full screen “un-skrunched” it.
What was weird was importing the 1st 3 assets (pg36) and moving per the pdf instructions the 2 materials associated with Marine_Body & Head. To the parent Materials folder, then deleting the created mat file in Models. I closed Unity without saving scene.
I shut machine down and opened a new Unity Project 6 hours later. I deleted the chapter_1 Hello Unity resource file and deleted the entire folder for BobbleHead_Ray from my Unity Project destination library.
I made a new Desktop folder Ray_Unity and included a BobbleHeadProject folder, then placed a new copy of the: 01_Hello Unity resource folder from my downloads library.
I followed the same steps as before but as a completely NEW project. I imported the 3 assets and in the Projects> Model folder were only the Marine_Body and Head game objects. No extra folder to delete and the 2 materials were nested in the Parent Materials folder. I did not move them… I thought that weird.
With more time with the basics and just doing it over and over and over it will eventually stick. I get amped up and excited and with in-experience and a few simple mistakes. Frustration kicks in, I am very good with SketchUp , 2 years with that. Plus other IDE`s for coding so I am not pure green. I now about the curve to all things and more time will solve all issues.
I will upgrade as I know about V Studio 2017, Unity 2017 and the 2.0 Course Ware Syllabus. You NOW have to have. I am learning the basics and have no team or projects developed so I feel even this older stuff. Was good enough for YOU to learn with. It is a good starting point for me. Lets worry about where are the wipers and where the key goes. Before performance packages and cloud or team collaborations. Between Face Book, Undemy and every other code, web development thing out there. They jam so much extra crap at you, it intimidates and pressures a lot of people. just sucks, but money is part of it.
Thanks and just need to keep chipping at it…