Introduction to Component Based Architecture in Games | Ray Wenderlich

This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you’re making a game, you need to create objects to represent the entities in your games – like monsters, the player, bullets, and so on. When you first get started, you might think the most logical thing is […]


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/24878/introduction-to-component-based-architecture-in-games