How to record a index of sounds on a tableview (Swift 4)

This code below records one and only one sound for playback via action button. What I want this code to do is record multiple sounds and place them all on a tableview, as individual sounds. So when the user selects the table view cell it plays the sound. Each sound should be listed starting with one and then going up. 1,2,3,4 etc.

                          import UIKit
import AVFoundation

class ViewController: UIViewController, AVAudioRecorderDelegate, AVAudioPlayerDelegate {

var recordButton = UIButton()
var playButton = UIButton()
var isRecording = false
var audioRecorder: AVAudioRecorder?
var player : AVAudioPlayer?

override func viewDidLoad() {
    super.viewDidLoad()
    
    view.backgroundColor = UIColor.black
    
    // Asking user permission for accessing Microphone
    AVAudioSession.sharedInstance().requestRecordPermission () {
        [unowned self] allowed in
        if allowed {
            // Microphone allowed, do what you like!
            self.setUpUI()
        } else {
            // User denied microphone. Tell them off!
            
        }
    }
}

// Adding play button and record buuton as subviews
func setUpUI() {
    recordButton.translatesAutoresizingMaskIntoConstraints = false
    playButton.translatesAutoresizingMaskIntoConstraints = false
    view.addSubview(recordButton)
    view.addSubview(playButton)
    
    // Adding constraints to Record button
    recordButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
    recordButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
    let recordButtonHeightConstraint = recordButton.heightAnchor.constraint(equalToConstant: 50)
    recordButtonHeightConstraint.isActive = true
    recordButton.widthAnchor.constraint(equalTo: recordButton.heightAnchor, multiplier: 1.0).isActive = true
    recordButton.setImage(#imageLiteral(resourceName: "record"), for: .normal)
    recordButton.layer.cornerRadius = recordButtonHeightConstraint.constant/2
    recordButton.layer.borderColor = UIColor.white.cgColor
    recordButton.layer.borderWidth = 5.0
    recordButton.imageEdgeInsets = UIEdgeInsetsMake(-20, -20, -20, -20)
    recordButton.addTarget(self, action: #selector(record(sender:)), for: .touchUpInside)
    
    // Adding constraints to Play button
    playButton.heightAnchor.constraint(equalToConstant: 60).isActive = true
    playButton.widthAnchor.constraint(equalTo: playButton.heightAnchor, multiplier: 1.0).isActive = true
    playButton.trailingAnchor.constraint(equalTo: recordButton.leadingAnchor, constant: -16).isActive = true
    playButton.centerYAnchor.constraint(equalTo: recordButton.centerYAnchor).isActive = true
    playButton.setImage(#imageLiteral(resourceName: "play"), for: .normal)
    playButton.addTarget(self, action: #selector(play(sender:)), for: .touchUpInside)
}

@objc func record(sender: UIButton) {
    if isRecording {
        finishRecording()
    }else {
        startRecording()
    }
}

@objc func play(sender: UIButton) {
    playSound()
}

func playSound(){
    let url = getAudioFileUrl()
    
    do {
        // AVAudioPlayer setting up with the saved file URL
        let sound = try AVAudioPlayer(contentsOf: url)
        self.player = sound
        
        // Here conforming to AVAudioPlayerDelegate
        sound.delegate = self
        sound.prepareToPlay()
        sound.play()
        recordButton.isEnabled = false
    } catch {
        print("error loading file")
        // couldn't load file :(
    }
}

func startRecording() {
    //1. create the session
    let session = AVAudioSession.sharedInstance()
    
    do {
        // 2. configure the session for recording and playback
        try session.setCategory(AVAudioSessionCategoryPlayAndRecord, with: .defaultToSpeaker)
        try session.setActive(true)
        // 3. set up a high-quality recording session
        let settings = [
            AVFormatIDKey: Int(kAudioFormatMPEG4AAC),
            AVSampleRateKey: 44100,
            AVNumberOfChannelsKey: 2,
            AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue
        ]
        // 4. create the audio recording, and assign ourselves as the delegate
        audioRecorder = try AVAudioRecorder(url: getAudioFileUrl(), settings: settings)
        audioRecorder?.delegate = self
        audioRecorder?.record()
        
        //5. Changing record icon to stop icon
        isRecording = true
        recordButton.setImage(#imageLiteral(resourceName: "stop"), for: .normal)
        recordButton.imageEdgeInsets = UIEdgeInsetsMake(5, 5, 5, 5)
        playButton.isEnabled = false
    }
    catch let error {
        // failed to record!
    }
}

// Stop recording
func finishRecording() {
    audioRecorder?.stop()
    isRecording = false
    recordButton.imageEdgeInsets = UIEdgeInsetsMake(-20, -20, -20, -20)
    recordButton.setImage(#imageLiteral(resourceName: "record"), for: .normal)
}

// Path for saving/retreiving the audio file
func getAudioFileUrl() -> URL{
    let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
    let docsDirect = paths[0]
    let audioUrl = docsDirect.appendingPathComponent("recording.m4a")
    return audioUrl
}

func audioRecorderDidFinishRecording(_ recorder: AVAudioRecorder, successfully flag: Bool) {
    if flag {
        finishRecording()
    }else {
        // Recording interrupted by other reasons like call coming, reached time limit.
    }
    playButton.isEnabled = true
}

func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
    if flag {
        
    }else {
        // Playing interrupted by other reasons like call coming, the sound has not finished playing.
    }
    recordButton.isEnabled = true
}
}

@timswift Do you still have issues with this?

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