Contact of prize with crocodile is not working - prize always falls through croc. A build/run on the Final project provided has same problem.
I’ve tried changing build target in case that somehow affects it - no difference. Checked my implementation to make sure it was done as specified - then even recopied from the tutorial over my implementation just in case - no change. Checked the bitmask settings, changed them to test, and even implemented the values as 0b binary just in case - no difference.
Wondering if maybe SceneKit has changed with WWDC20 / and or Xcode 11 possibly to where additional or different implementations of Physics / contact / bitmask methods need to be updated now? Newby to SceneKit, Swift so unsure.
Update - issue fixed:
I downloaded and used Simulator 12.4. Xcode -> Preferences -> Components, then download.
It appears the culprit is a combination of the Simulator and when the PhysicsBody’s shape is defined by texture.
The Simulator I used with the issues was Version 11.5 (921.9.1) / Xcode Version 11.5 (11E608c).