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How To Implement A* Pathfinding with Swift

Learn how to implement the A* pathfinding algorithm into a Sprite Kit game to calculate paths between two points.


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/1734-how-to-implement-a-pathfinding-with-swift

Hello! Will this be updated for Swift 3? I Tried auto conversion and it didn’t work.

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Hello, I was also hoping this could be updated to swift 3 please? I am trying to create a tile game using this algorithm for swift 3 and would appreciate an updated guide. Thanks!

Not sure what their plans are with this. I no longer write tutorials here.

This tutorial is more than six months old so questions are no longer supported at the moment for it. Thank you! :]