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How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 3

In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes - kill the monkey! :]


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/2696-how-to-build-a-monkey-jump-game-using-cocos2d-2-x-physicseditor-texturepacker-part-3

This tutorial is more than six months old so questions are no longer supported at the moment for it. We will update it as soon as possible. Thank you! :]