How To Build a Monkey Jump Game Using Cocos2d 2.X, PhysicsEditor & TexturePacker – Part 3 | Ray Wenderlich

In part third and final part of the Monkey Jump tutorial series, you will add the HUD layer, some performance improvements, and yes – kill the monkey! :]


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/33531/how-to-build-a-monkey-jump-game-using-cocos2d-2-x-physicseditor-texturepacker-part-3