Working through Chap 4 (pages 129-135) and I can’t figure out why my running animation does not want to work. It’s not the animation itself, since if I set the “run” in the “walk” or “idle” state, the character will “run”. Idle and walk work fine. The code was written as per the instructions in the book and reviewed for typos. My double-tap on the arrow keys are detected and the bool state for isRunning changes from false to true, but the run state won’t animate (i.e.: the idle and walk states have the time bar cycling in the Animator window when they are in play. Everything makes sense and is accurately implemented as per the instructions.
Running Unity 2018.1.2f1 Personal (64 bit).
I’m stumped. Any ideas out there?