I used the extension available in the tutorial Beginning Tile Maps of the 2D Apple Games by Tutorial book (page 337) for my own plateform game and the " filteringMode = .nearest " keeps my sprites blurry.
here is the extension of SKTexture
and here is the init of my Player Class
here is how it looks like
I also tried
texture.filteringMode = .nearest in the init function but the node is still blurry,
I have been stuck with that for a couple of days now so any help or suggestions will be helpful
thanks in advance for your help