Creating Interactive Grass in Unreal Engine 4 | Ray Wenderlich

In this Unreal Engine 4 tutorial, you will learn how to create interactive grass by using a scene capture and particles to create a vector field.


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/6314-creating-interactive-grass-in-unreal-engine-4

Excellent tutorial! Really helped me making some good grass! :smiley:

Thanks for the tutorial and project files!

One problem is that the grass is still affected when the player is in motion while jumping. Any way to fix this?

@tommytran Can you please help with this when you get a chance? Thank you - much appreciated! :]

Easiest way to fix this is to deactivate the emitter when the player is not on the ground

Does this work for multiple actors?

Yes this will work for multiple actors. Each actor will need its own particle system. One thing you have to be careful of is ownership of the particle systems because of the reliance on Owner No See. For example, if you were to unpossess the player character, you would see the particle system because you no longer own it. To fix this, you’ll need to give ownership to the player controller instead. I’ll leave the implementation details for this up to you.

This tutorial is more than six months old so questions are no longer supported at the moment for it. Thank you!