Hey Teddy - great tutorial! For the skipping frames challenge, how about just doing a modulo on the currentRecordingFrames counter and only recording (or replaying) if it’s odd (or even)?
Hey Jackson! Thanks a lot, I loved writing it! Modulo with odd / even would totally work as long as you want to skip one frame Nice one!
Any plans on an article on how to do this with 3D objects? In particular, how to get the rotation of a GameObject? I’m trying to do it, but when I replay, it looks like the camera is spinning instead of the object!!
Great article… really got me on the right track (and saved me some cash, too!)…
FYI for anyone reading this - You need to set your rigidbody to kinematic so Unity doesn’t keep applying physics while you’re replaying.