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Creating a Cross-Platform Multi-Player Game in Unity — Part 3

In the third part of this tutorial, you'll learn how to deal with shaky networks, provide a winning condition, and deal with clients who exit the session.


This is a companion discussion topic for the original entry at https://www.raywenderlich.com/2012-creating-a-cross-platform-multi-player-game-in-unity-part-3

This tutorial is more than six months old so questions are no longer supported at the moment for it. We will update it as soon as possible. Thank you! :]