@vegetarianzombie Brian. I just completed the steps from 3. Configuring Firebase. I am not getting any information in my debug frame one way or the other whether Firebase is working configured. Now, I just continued with my project from Part 2. Will that not work or is there some setting I need to do to make the Firebase status show?
When I had it in didFinishLauching, it looks like it was never called (I even tried a breakpoint on it and it never paused). That seemed odd to me.
Now I just moved it to an init, and I am getting a sigbart error stating that it cannot find the google config file.
I am going to try the steps again. Before I do though, can I simply start with my project from Part 2 or do I have to jump to the Part 3 starter project?
Yeah, it’s weird how Firebase reccommends didFinishLaunching when it doesn’t seem to get called. You should be fine with your Part 2 project. It sounds like all you need to do, though, is get the config file from Google and just import into your project.
I have tried to follow the instructions and I am sure that I have added the plist file to the project. I have even tried doing the same thing to the 03 Final project. It is not working for me.
Perhaps there is a bug in the latest Xcode beta? I am using 9.0 beta 6.
Ok, I got it working, but I had to do it differently. I am going to assume there is a bug in Xcode 9 beta 6.
I copied my plist file that I downloaded, to the Crocr folder inside of Grocr. (not sure if that matters or not, but that is where it was located in the final project).
Then I used “Add Files to ‘Grocr’…” to add this plist file to the Supporting Files. (instead of drag and drop)
I had exactly the same problem. It appears that Xcod 9 beta 6 does not actually copy imported files from the location from which you choose to the project location. Once I had moved it manually to the Grocr folder inside of Grocr, my project built and ran OK.
Running xcode 9 (not beta) and this problem persists. I copied the plist file to the project folder in the Finder, then added it to the project via the File menu. Worked fine after that.