Beginning ARKit · Looking at a Detected Surface |

This is a companion discussion topic for the original entry at

Can you please help me understand why position = orientation + location?

Since we are adding each element of the SCNVector3 with its equivalent on right and left of +, I would have thought any values in the orientation vector would simple translate the location in the direction of x, y, or z. Can you help me see how the same CGFloat value holds both location and orientation data?


@accordionguy Can you please help with this when you get a chance? Thank you - much appreciated! :]