Hi, in my project all the animations created in the sks files are paused by default at the beginning.
If I programmatically set the property of this objects isPaused as true, works. But it’s annoying and in the examples files I saw that works fine.
Will I be skipping some configuration in the project or something?
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@chemajuarez Could you please let me know which examples work correctly in your case when you get a chance? Thank you!
In catnap exercise the example files works fine, mine’s not. But I saw a possible solution setting isPause property to false.
Thanks.
nemnsk
June 12, 2018, 4:47am
4
Hi, I face the same problem.
Instance of let’s say CatNode is paused by default, so cat animation is not working if I don’t set isPaused to false explicit.
I guess, the reason why are provided samples are working could be difference in build settings or something like that.
I’m pretty sure I followed instructions in book and compared code and scenes’ settings, they are looks the same.
Also when I completed CatNap on swift 3.* version, I didn’t have this problem.
Not sure how to enable isPaused to true by the default for all custom class nodes.
system
Closed
November 4, 2018, 6:13am
5
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