Group Group Group Group Group Group Group Group Group

Add ARKit Blendshapes to regular SceneKit scene

I’ve been working through the ARKit by Tutorials book over the last week or so and I think I get how to setup AR scenes, Where I’m stuck is on trying to use the face-based blend shapes on a regular SceneKit scene. I’d like to use these blend shape values to move scene nodes in a scene, similar to the Pig example in the book, only I don’t want to do this in AR. I just want a regular scene on the iPhone that has nodes that can respond to these blend shapes as form of input. Is this possible?

@radicalappdev Do you still have issues with this?