How to find Xcode documentation for metal functions?
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4
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346
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March 25, 2022
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Book has no keyword index?
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5
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222
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March 1, 2022
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[Chapter 4] Is this code incorrect?
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2
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332
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February 22, 2022
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Winding order for clarity
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1
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657
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February 14, 2022
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Modify a texture for use in next render pass?
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2
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292
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February 3, 2022
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Code not working properly on M1 Mac?
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2
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542
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February 1, 2022
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[Chapter 8 and Chapter 9] Where and how to set animation names
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14
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742
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January 29, 2022
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Unsigned Integer with negative values used for texture write
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2
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256
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January 19, 2022
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Error in chapter 2 on try anAsset.export(to: aURL)
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2
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217
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January 10, 2022
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Completely red screen in Chapter 2 after changing to .point
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2
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551
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December 23, 2021
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Very basic question about Metal resource management
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3
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1347
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November 10, 2018
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Chapter 15: using GPU draw_indexed_primitives for instanced rendering
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4
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271
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November 30, 2021
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Detect tap on a mesh
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4
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668
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April 11, 2021
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How to access to a float4 position?
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2
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362
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November 26, 2021
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Render Meshes with Quads Instead of Triangles
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1
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846
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November 25, 2021
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Issue in Chapter 4 with Xcode 13
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1
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227
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November 21, 2021
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Patches with more control points? (biquadratic, bicubic, etc)
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3
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404
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November 10, 2021
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MDLMesh cylinder explanation of parameters of constructor
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1
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614
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October 27, 2021
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Generate mesh using custom vertex data
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11
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816
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October 23, 2021
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How to add/remove renderable objects while using Heap for textures (Chapter 15 GPU Driven Rendering)
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9
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479
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March 19, 2021
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Kernel Writes Incorrect Value to Device Memory
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2
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256
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September 28, 2021
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Metal by Tutorials source code?
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1
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322
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September 27, 2021
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Chapter 16 Dead/Alive Particle Buffer
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4
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318
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August 30, 2021
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Blit ColourID selection
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5
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591
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August 26, 2021
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AdvancedLighting in chapter 20
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1
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507
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August 14, 2021
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MKTView `draw()` not updating when user scrolling its containing view
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1
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257
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August 12, 2021
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Duplicate code in update function
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1
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343
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August 8, 2021
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Making an MDLMesh from vertexData
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5
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1111
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August 7, 2021
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Masking Two Quads
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30
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958
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August 4, 2021
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Drawing Sphere with Metal
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29
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2031
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July 23, 2021
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