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Errata for Metal by Tutorials, 2nd Edition

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4 October 12, 2019
About the Metal by Tutorials category 1 June 1, 2018
Debug Shader: Unable to create shader debug session 6 October 14, 2019
Question about setScissorRect 3 September 26, 2019
Generated model and lighting (Chapter 5) 6 September 13, 2019
Texture2d_array or array of texture2d 3 September 11, 2019
Chapter 5 Starter Project Stride number when setting normals 6 September 4, 2019
The upperbound of the textures in Metal 14 September 3, 2019
Chapter 16 and 9 - Particles with scene-graph 5 August 30, 2019
Best data layout in threadgroup memory 7 August 26, 2019
Chapter 16 - particles pipelineState pixelFormat 3 August 25, 2019
Ch 4 - DebugLights 14 August 24, 2019
Integrating with SceneKit 6 July 5, 2019
Chapter 2: Importing primitive.obj into Blender fails 6 June 28, 2019
Bvec3 in Metal? 2 June 21, 2019
Chapter 1 playground not rendering 2 June 15, 2019
Ch 14 Deferred Rendering code very slow on iOS 6 May 17, 2019
Ch11: Normals for the surface 2 May 7, 2019
Cooperative Compute Shader 15 May 3, 2019
Minor bug in PBR Workflow example code 3 April 23, 2019
Chapter 5, color calculations 3 April 22, 2019
Wish list for book additions ;-) 5 March 26, 2019
Metal color blend and renderCommandEncoder 4 April 14, 2019
Chapter 21: hit test with MPSRayIntersector 2 March 31, 2019
Chapter 14: Spotlight Shadow Map 6 March 16, 2019
Chapter 9 - parent relation with camera 6 March 8, 2019
Made it to the end of the book 2 March 6, 2019
Chapter 14 deferred rendering with skybox 5 February 22, 2019
Chapter 7 parallax mapping texture 3 February 20, 2019
Chapter 17: improving performance of Flocking 2 February 6, 2019